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COVER STORY INTERIOR
FIGURE 1 Virtual seat buck as static driving simulator at Porsche (left, © Porsche) and dynamic driving simulator at FKFS (right, © FKFS)
acoustic signals and haptic elements are The usage of real prototypes is not pos- orientation of the dashboard and dis-
necessary. sible due to time constraints and cost - plays are adaptable to different vehicle
intensive production. Hence out of this models. This implies that the primary
second main goal, the need for the usage contact points between driver and vehi-
VARIABILITY OF ALL
of virtual vehicle models results. cle have to be always in the ergonomi-
VEHICLE COMPONENTS
cally correct position for the current con-
The evaluations of new vehicle models cept. Especially in the evaluation of visi-
FLEXIBILITY OF THE MOCK-UP
are done in the early development phase bilities, occlusions and spatial feeling,
before concept decisions are made. In The virtual interior evaluations are done the correct seat position takes an ele-
this phase, many variants are compared. in any vehicle project at various mile- mentary role. In addition, for studies
For a suitable development tool, this stones. Thus, it is necessary that basic about interaction concepts (human-ma-
results in a requirement that all vehicle and flexible elements of the used devel- chine interface), the position of direct
components have to be highly variable opment tool like the positions of seat, contact points of the steering wheel, the
and changeable in a minimum of time. pedals and steering wheel as well as the pedals and the display and control ele-
FIGURE 2 Dynamic,
HMD-based driving
simulator concept
with variable mock-up
(© Volkswagen)
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